I’ve done some more experimenting with the Papervision3D class library. This experiment uses a “Plane” object, the ArcStone logo for the plane’s “material” property, and a little bit of math to allow a full 360-degree view of the logo. The logo’s X and Y-axis rotation is determined by the mouse position.

After completing the mouse interactivity for the plane, something still wasn’t quite right. It needed a subtle shadow to add to the effect, but applying a DropShadowFilter didn’t seem like a good solution.
In order to achieve the shadow effect, I created a simple Shape instance, drew a rectangle, positioned it, applied a BlurFilter to that instance and set the horizontal scale of the object based on the plane’s x rotation. I think it adds a nice touch 
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